Final Fantasy Crystal Chronicles The Crystal Bearers Iso Download

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Final Fantasy Crystal Chronicles:
The Crystal Bearers
Developer(s)Square Enix
Publisher(s)Square Enix
Director(s)Toshiyuki Itahana
Producer(s)Akitoshi Kawazu
Artist(s)Toshiyuki Itahana
Writer(s)Akitoshi Kawazu
Kazuhiro Yamauchi
Composer(s)Hidenori Iwasaki
Ryo Yamazaki
Kumi Tanioka
SeriesFinal Fantasy
Platform(s)Wii
Release
  • JP: November 12, 2009[2]
  • NA: December 26, 2009[1]
  • PAL: February 5, 2010[3]
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Final Fantasy Crystal Chronicles: The Crystal Bearers[a] is a Wiiaction-adventure game, first announced to the public at E3 in May 2006.[4] It was released on November 12, 2009 in Japan and on December 26 in North America.[2][1] The game was well received in Japan, with praise for the game's well-written story and characters, but criticizing the map system. Western reviewers however were more negative, citing that the game was less of a traditional RPG and more of an action adventure.

  • 2Plot

Gameplay[edit]

Unlike the GameCube predecessor, Crystal Bearers features fully real-time combat, focusing on single-player, free-roaming and action-adventure. Enemies and regular civilians can show emotion or status effects via symbols hanging over their heads, such as hearts for attraction or musical notes for satisfaction. The producers suggested that enemies can gain a wider variety of tactics and abilities. It has also been shown that some enemies have the ability to hurt fellow creatures also opposing the player. This is part of a reaction AI system, in which different creatures react in unique ways to other ones nearby and to the attacks. The player controls Layle. He can use psychokinetic gravity powers to perform different combat actions, such as moving certain enemies against their will, making them use their abilities against other enemies and utilizing various objects as projectiles. He can perform some type of reaction elements with creatures, affecting them in different manners. To further the telekinetic gameplay, he can utilize abilities to interact with the environment, such as activating switches, or grabbing ledges and other objects from a distance via an energy-based grappling hook. He can also perform such actions as moving civilians against their will. Civilians also share a trait with enemies in that they are able to attack the player when irritated by his actions. Unlike other RPG oriented Final Fantasy games, the action adventure one has the player customizing Layle's status, using accessories with materials and other items found elsewhere. The player can also increment the character's maximum HP by clearing miasma stream fights and collecting the myrrh from each areas. Exploration and free-roaming are heavily focused on the game to the point that only four out of fifteen bosses are needed to progress through the story and the rest are scattered over the world for the player to find. Based on the most recent video trailers and the general setting of the game, it also features a combat for sky diving. Quicktime events will also appear throughout the game, allowing the player to take actions with the controller during certain events, such as aiming the remote and shooting monsters in the sky. It has been commented that while most of these events are for mere enjoyment, some must be completed in order to advance the story. Other gameplay aspects as hinted at by the trailers include participation in minigames, traversing the land on chocobos (which can ram through enemies and some objects), riding on trains and swimming.

Plot[edit]

Setting[edit]

The game is set one thousand years after the events of Final Fantasy Crystal Chronicles, populated by four races.[5] During the Great War, the Yuke tribe was banished to their own world, after the crystal is destroyed by the kingdom's destructive machines called 'crystal reactors'. The new era for the imbalanced world revealed that each members of the race have the power of the crystals, calling themselves as 'Crystal Bearers', a rare breed of powerful beings with magical abilities. Their use of arcane arts defy against the law of the kingdom. In March 2008, an official advertising article about Final Fantasy Crystal Chronicles: Ring of Fates noted that the Nintendo DS installment is set before The Crystal Bearers.[6]

Characters[edit]

Final Fantasy Crystal Chronicles The Crystal Bearers Iso Download

The main protagonist is Layle, a Clavat mercenary and one of the four eponymous 'Crystal Bearers'. His crystal is located on a right cheek. His Selkie partner, Keiss, becomes a military colonel of the kingdom. Belle, a female Selkie, helping them solve the case. Amidatelion (also known as Goldenrod), a female Yuke summoner and one of the bearers, whose goal is revive the race and the 'Crystal Principle' to restore the crystal. Althea Sol Alfiraria, an orphaned princess of the Lilty Kingdom and one of the bearers, whose crystal is located on her chest. Cid, Layle's former engineer and tinker of the Lilty Kingdom. The main villain is Jegran, the kingdom's high commander and one of the bearers. After the accident caused the power of the crystal reactor to replace his arm, he uses it to turn anyone into red crystal statues and harm the principle. Jegran plans to conquer the world, using a god complex. Other characters include Vaigali, the leader of Selkie Guild, selling information for highest bidders and Blaze, Layle's pyrokinetic ex-partner.

Story[edit]

[Wii] Final Fantasy Crystal Chronicles – The Crystal Bearers (JPN)[ファ イナルファンタジー・クリスタルクロニクル クリスタルベアラー] ISO Download Title: [Wii] Final Fantasy Crystal Chronicles – The Crystal Bearers (JPN)[ファイナルファンタジー・クリスタルクロニクル クリスタルベア.

Layle arrives at the 'Alexis II' and meets Amidatelion, who uses one of the 'Crystal Idol' pieces to absorb the energy from the ship.[7] Layle takes the Idol and drives the ship to safety near the capital. After evading the guards, Layle, Belle and Keiss head to the ancient ruins through the cave, where they discover Amidatelion using the idol to revive the parts of the crystal. After leaving the cave, Layle continues to investigate the case. When Jegran frames Layle, the fugitive saves Amidatelion and they head to the city through the portal. There, Amidatelion suggests Layle to work together, in order to stop Jegran and save the crystal. Back in the human world, Layle goes to the 'Alexis I' battleship and learns that Jegran turned Althea's father into a crystal statue. While Layle, Amidatelion, Belle and Keiss rescue the rest of all prisoners, Jegran kills Vaigali. After leaving the airship, Layle returns to the chamber room and uses the Idol to recover another part of the crystal, before Jegran kills Amidatelion. Althea's military troops detain Jegran for betraying the race, and Layle is pardoned from the crime. Before Layle and Keiss head to the palace, Jegran uses his power to activate his battleship and kidnaps Althea. With the reactors disabled, Layle saves Althea and confronts Jegran. With the help of the Yuke tribe, Althea manages to save the Lilty crystal. After Layle destroys Jegran and his ship, he ends up surviving and leaving the world through the ocean. With the crystal and the world restored, Althea invites the tribe to unite the race.

Development[edit]

Final Fantasy Crystal Chronicles The Crystal Bearers Iso Download

The Crystal Bearers is intended to be a more 'single-player experience', as opposed to the GameCube installment which focused on cooperative play.[8] Toshiyuki Itahana stated he wants a more 'world weary' protagonist, and wanted him to seem rugged, which influenced the hair design of the character.[9] The game is intended to feature a more 'mature' design to help bolster the heroic structure of the story.[8] Itahana wanted to make 'an exhilarating tale of this great hero set against sweeping blue skies', which influenced many decisions in game design and story.[9] The game's existence was announced at E3 2005[10] and at E3 2006 a short pre-rendered teaser trailer was included within a Wii games compilation video. In May 2007 a new trailer including gameplay was released and a few interviews with the developers were given.[11][12] Since then, no game information was given. Crystal Bearers has had no presence at recent Square Enix events or the website (the Crystal Chronicles developer blog has not made mention of Crystal Bearers since June 6, 2007[13]) coupled with the developers of Final Fantasy Crystal Chronicles: My Life as a King refusing to comment when asked about the status of The Crystal Bearers at the Game Developers Conference of February 2008, stating only that the public should 'wait for a press release.'[14] In November 2008, in response to a section in the next month's issue of Electronic Gaming Monthly stating that the game had been 'quietly canceled' Square Enix released a statement confirming that the game had not been canceled and that they fully intend to release it, although no release date could be given.[15] A trailer for the game was packaged with the Wii version of Final Fantasy Crystal Chronicles: Echoes of Time. It shows the game in a further state of development, and displays game characteristics such as combat, magic, puzzle solving and an overworld, as well as traditional elements of the Final Fantasy series, such as the Cactuar and Bahamut. At the end of March, an official teaser site opened up.[16] In Japan, a commercial for the game aired with the song We Weren't Born to Follow by Bon Jovi playing in the background.[17]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic66/100[18]
Review scores
PublicationScore
Famitsu30/40[19]
Game Informer5.5/10[20]
GameSpot5.5/10[21]
GameTrailers7.7/10[22]
IGN6.2/10[23]
Nintendo Power8/10[18]

On its first day of release in Japan, The Crystal Bearers sold 26,000 units, which is about 34% of its initial shipment in the region.[24] The Japanese version sold 43,705 units by its second week of release,[25] and over 54,000 copies by the end of the year.[26] The game was praised by Weekly Famitsu, saying the game's plot elements were well done: one reviewer stated 'The way the story develops, along with the unique characters and world setting, is brilliant. There are lots of little details to everything.' However, the publication criticized the game's map, finding it difficult to pinpoint the player's location with respect to the surroundings.[19]

The game received mixed and generally less favorable reviews from western outlets. X-Play gave a negative review, while Game Informer and IGN faulted the game for being an action adventure rather than an RPG. However, GameTrailers and Nintendo Power reviewed the game more positively.

See also[edit]

Notes[edit]

  • Final Fantasy Crystal Chronicles: The Crystal Bearers throws you into an incredible fantasy world where you take control of crystal bearer Layle as he battles an age-old evil that has resurfaced to shatter the peace.
  • Download Final Fantasy Crystal Chronicles - The Crystal Bearers ROM for Nintendo Wii(Wii ISOs) and Play Final Fantasy Crystal Chronicles - The Crystal.

References[edit]

  1. ^ abSpencer (September 14, 2009). 'Yes, You Can Buy Final Fantasy Crystal Chronicles: The Crystal Bearers This Year'. Siliconera. Archived from the original on September 23, 2009. Retrieved 2009-09-14.
  2. ^ abSpencer (September 15, 2009). 'Final Fantasy Crystal Chronicles: The Crystal Bearers Gravitates Earlier'. Siliconera. Archived from the original on September 23, 2009. Retrieved 2009-09-15.
  3. ^Infernal Monkey. 'Crystal Bearers hitting Australia in February'. aussie-Nintendo. Archived from the original on 2009-10-09. Retrieved 2016-02-24.
  4. ^Nix (2006-05-06). 'E3 2006: Final Fantasy Crystal Chronicles Wii'. IGN. Archived from the original on 2008-03-26. Retrieved 2008-03-10.
  5. ^IGN Staff (May 16, 2007). 'FF: Crystal Bearers Update'. IGN. Archived from the original on August 9, 2007. Retrieved August 24, 2007.
  6. ^Square Enix web staff (2008-03-24). 'A Crystal Record'. member.square-enix.com/na. Archived from the original on 2008-07-02. Retrieved 2008-04-22.
  7. ^Square Enix. Final Fantasy Crystal Chronicles: The Crystal Bearers. Layle: I'm the escort. You called for me.
  8. ^ abCraig Harris (May 16, 2007). 'Interview: Final Fantasy Crystal Chronicles'. IGN. Archived from the original on August 13, 2012. Retrieved August 24, 2007.
  9. ^ abJames Mielke (May 15, 2007). 'Interviews on Final Fantasy's Nintendo DS, Wii Assault'. 1UP.com. Archived from the original on August 13, 2012. Retrieved August 24, 2007.
  10. ^'Square Enix Announces Final Fantasy Crystal Chronicles'. IGN. May 18, 2005. Archived from the original on 2012-07-28. Retrieved November 14, 2008.
  11. ^Harris, Craig (2007-05-16). 'Interview: Final Fantasy Crystal Chronicles'. IGN. Archived from the original on 2009-02-02. Retrieved 2009-01-06.
  12. ^'FF: Crystal Bearers Update'. IGN. 2007-05-16. Archived from the original on 2009-01-31. Retrieved 2009-01-06.
  13. ^Mitsuru Kamiyama (June 6, 2007). 'Director's Voice'. Final Fantasy Crystal Chronicles News (Japanese). Archived from the original on February 2, 2009. Retrieved 2009-01-06.
  14. ^JC Fletcher (2008-02-22). 'GDC08: Square Enix no-comments FFCC Crystal Bearers'. Joystiq. Archived from the original on 2012-08-13. Retrieved 2008-05-18.
  15. ^Ashcraft, Brian (2008-11-14). 'Rumor Smash: Square Enix On Final Fantasy Crystal Chronicles Canning Rumor'. Kotaku. Archived from the original on 2012-08-13. Retrieved 2009-01-06.
  16. ^'FINAL FANTASY CRYSTAL CHRONICLES:THE CRYSTAL BEARERS - Global'. Archived from the original on 2009-04-01.
  17. ^YouTube. Archived from the original on 2016-03-16.
  18. ^ ab'Final Fantasy Crystal Chronicles: The Crystal Bearers Critic Reviews for Wii'. Metacritic. CBS Interactive. Archived from the original on March 26, 2017. Retrieved 2016-04-19.
  19. ^ abGifford, Kevin (November 4, 2009). 'Crystal Bearers Shot Through The Heart, Famitsu's to Blame'. 1UP.com. Archived from the original on August 13, 2012. Retrieved 2009-11-16.
  20. ^'Final Fantasy Crystal Chronicles: The Crystal Bearers'. Game Informer. December 26, 2009. Archived from the original on February 6, 2010. Retrieved 2016-04-19.
  21. ^Carolyn Petit (January 4, 2010). 'Final Fantasy Crystal Chronicles: Crystal Bearers Review'. GameSpot. Archived from the original on November 26, 2015. Retrieved 2016-04-19.
  22. ^'Final Fantasy Crystal Chronicles: The Crystal Bearers Review'. GameTrailers. December 18, 2009. Archived from the original on February 15, 2016. Retrieved 2016-04-19.
  23. ^Mark Bozon (December 18, 2009). 'Final Fantasy Crystal Chronicles: The Crystal Bearers Review'. IGN. Archived from the original on December 25, 2015. Retrieved 2016-04-19.
  24. ^Ishaan (November 15, 2009). 'Final Fantasy Crystal Chronicles: Crystal Bearers Not Flying Off Store Shelves'. Siliconera. Archived from the original on August 13, 2012. Retrieved 2009-11-16.
  25. ^'【ゲームソフト販売本数ランキング TOP30】集計期間:2009年11月16日〜11月22日'. Archived from the original on 2010-07-15.
  26. ^'2009年ゲームソフト年間売上TOP1000' [2009 Game Software Annual Sales Top 1000]. Famitsū Gēmu Hakusho 2010ファミ通ゲーム白書2010 [Famitsu Game Whitebook 2010] (in Japanese). Tokyo: Enterbrain. 2010-05-21. p. 385. ISBN978-4-04-726511-0. Archived from the original on 2015-06-27.

External links[edit]

  • Official website
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Final_Fantasy_Crystal_Chronicles:_The_Crystal_Bearers&oldid=901685799'
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Final Fantasy Crystal Chronicles: The Crystal Bearers

Developer(s)Square Enix PDD 2
Publisher(s)Square Enix
SeriesFinal Fantasy, Final Fantasy Crystal Chronicles
Platform(s)Wii
Release date(s)JP November 12, 2009
NA December 26, 2009
EU/AUS February 5, 2010
Genre(s)Action-adventure
Mode(s)Single-player, Multiplayer (2)
Input methodsWii Remote + Nunchuk
Compatibility4
Playable
GameIDsRFCJGD, RFCEGD, RFCPGD
See also..

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Final Fantasy Crystal Chronicles: The Crystal Bearers throws you into an incredible fantasy world where you take control of crystal bearer Layle as he battles an age-old evil that has resurfaced to shatter the peace. As a crystal bearer, Layle belongs to a rare breed of individuals who have become shunned and treated as criminals. Whatever side of the law they might lie on, crystal bearers share a common ability to perform incredible acts of magic. Final Fantasy Crystal Chronicles: The Crystal Bearers offers a sprawling game world to explore, brought to life by head-turning graphics and an emotive orchestral soundtrack. With unforgettable characters around every corner, you’ll find yourself drawn into a rich storyline as you battle to discover the truth about your mysterious adversary.

  • 2Configuration

Final Fantasy Crystal Chronicles The Crystal Bearers Iso Download Pc

Problems

There are no reported problems with this title.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

ConfigSettingNotes

Store EFB Copies to Texture Only

OffEmulates lighting on clothes

Texture Cache Accuracy

Position 3

Version Compatibility

The graph below charts the compatibility with Final Fantasy Crystal Chronicles: The Crystal Bearers since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-10506(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r4708WindowsIntel Core i5-750ATI Radeon HD 4850Final Fantasy Crystal Chronicles ~ The Crystal Bearers (Dolphin R4708)iXOmega
2.0Windows XPAMD Athlon II x2 215 @ 3.45GHzNVIDIA GeForce 7025 658MHzDisable Panic Handlers! In game runs at 11-24FPS (35-80% of speed) - seems playable. Sound's in cutscenes is often missing and if not - it's desynced, in game music often freeze. It's first game what I see on GameCube/Wii - which uses shaders. But sad - this is another game about blonde blue eyed freak. ):†.fl.l).
3.0-235Windows 7Intel Core i5 @ 2.53GHzATI Radeon HD 5650Disable DSP DTK - disable DSP LLE on thread music - Direct3D9 1366x768 internal resolution 1,5 960x729, AA=0 AF 1x scaled EFB copy, playable 20FPS 60 vps 100% sometimes slow down 10FPS 30VPS 40% , game music always freezeDavid
4.0-3638Windows 8.1AMD Athlon II x3 435 @ 2.9GHzNVIDIA GeForce GT 440It take about 16 hours to complete this game. Get about 70%-100% of speed mostly. Nasty slowdowns to 1FPS at some places (if rotate camera, moving), sometimes can be avoided if stand for a minute with max speed (seems what most of the code for this problematic area would be cached/recompiled?). If that was not helping - I used version 3.5-1124 LLE to walk this area and make ingame save, also savestate/saveload (shift+F1;F1) give some speed but for half a second (maybe it will help, if saving/loading savestate to ramdrive every second). Water and cave walls are still flick (shader bug, mirroring of world misplaced). Small bug with audio at cut scene's - sometimes character (Jigran mostly) only open mouth and don't say anything, subtitles also doesn't shown at that moment (HLE). Need to use EFB copies to RAM - to fight some bosses, and see some cutscenes.†.fl.l).

Gameplay Videos


GameCube
  • Final Fantasy Crystal Chronicles(2003)
Nintendo Wii
  • Final Fantasy Fables: Chocobo's Dungeon(2007)
  • Final Fantasy Crystal Chronicles: The Crystal Bearers(2009)
  • Wiiware
    Virtual Console
    • Final Fantasy(1987/2009)
    • Final Fantasy II(1988/2009)
    • Final Fantasy III(1990/2009)
  • Final Fantasy II aka Final Fantasy IV(1991/2009)
  • Final Fantasy Mystic Quest(1992/2010)
  • Final Fantasy V(1992/2011)
  • Final Fantasy III aka Final Fantasy VI(1994/2011)
  • Final Fantasy Crystal Chronicles The Crystal Bearers Iso Download Free

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